
I originally wrote OVA to be friendly to anime fans. Considering that it is an anime RPG, that made a good deal of sense. However, I think I made the errant assumption that someone who likes anime will automatically know how to create a story that conveys the same flair and oomph of the medium.
I plan to rectify that with an expanded Game Master's Section. While the same advice for running RPGs will remain, expect to see a lengthy discussion of common anime tropes and plot devices, along with a crash course on some of the more pervasive elements of Japanese culture. It's not an exhaustive discourse, but it should serve as a sufficient introduction, as well as a useful quick-reference for ideas. More in-depth discussion of specific genres will be left for the (eventually) forthcoming Genre Books.
So Readers, is there any information you feel is essential for a proper anime campaign? I hope the New Year is treating you well so far!
Saspar is a master of one thing, and that's the use of his magical gun. Despite his blindness, he is an unparalleled marksman, and his spell-powered ammunition makes him a fearsome foe. But at heart, Saspar is a sad and indifferent man, following orders only because that's all he knows how to do. His narrow focus also makes him oblivious to the affections of his partner Acacia...