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One of the most intrinsic parts of many characters is how they make things go boom.
Anime is nothing if not rife with powerful heroes wielding magnificent weaponry, displaying fantastic martial arts, or otherwise decimating the landscape. The original
OVA represented this through three completely separate Abilities – Weapon, Martial Arts, and Power Move – and none of these are handled in the same way. Weapon applies the game's perks in a manner completely different from Power Move, and Martial Arts forbids them entirely. To make things worse, I still see people from time to time using Power Move in completely oddball fashions.
OVA Revised fixes this pretty simply.
By getting rid of all of them.
Yes, you heard right. In their place is the new Attack Ability. Attack is delightfully simple. Give it a Level, add that level to your Damage, and you're done. You don't
have to do anything further. In the game, you can describe this in any number of ways. Energy blasts, roundhouse kicks, thrown furniture, it doesn't really matter. Damage is always the same.
This works great for quickly created goons and other badguys, or with newbie players, but leaves a little to be desired for most of us. If you want more detail, the Perks and Flaws are still here, and this time around, they
always work the same way. Define a suite of specifically defined attacks, and then add Perks and Flaws. Perks always add to the Endurance cost, and Flaws always reduce it. It's sort of like Power Move used to work, only now there's not that pesky minimum Endurance Cost
or the confusing Damage progression table.
The sheer versatility this allows is extensive. Instead of simply giving a character Martial Arts, he can now have a plethora of moves that achieve different things. A character can have a saber, a chi-strike, and a fireball attack without having to go through the drudgery of buying three separate Abilities and learning three different ways to handle Perks and Flaws.
And that's the basics of it. Something I still wrestle with is the name, though. I just know people are going to try to add Attack to their
Attack Roll, which should never be done. But yet, try as I might, no other word is as all-encompassing as "Attack." It works for everything from guns to rapiers to waves of fire. Feel free to comment with your thoughts!
Shou here is all about attacking. He'll start a conflict for no reason other than it seemed like great fun at the time. And to him, it
is.